Wasp Interdictor

Version 1.0

This guide describes the basic steps to get started with Wasp Interdictor: PBR Ship and VR-Ready Cockpit Kit.

The kit has been tested with Unity Engine 5.3.6f1 and 5.4.1f1 Versions.

What This Package Includes

  • Wasp Interdictor Ship Model

  • VR-Ready Cockpit

  • Head Camera Script

  • Gun and Radar Tracking Controller

  • Nozzle Flaps Controller

  • Thruster Exhaust and Heat Haze Effects

  • Terrestrial Prefab from Planets Pack

  • Skybox Set (Stars, Nebulas)

  • Customizable Skybox Shader

  • 3 Substance Painter Sources (Ship, Cockpit, Canopy Glass)

  • PSD Paint Decals Template

  • Ship and Cockpit Shake Animations

Before you can start with the example scenes it is advised to perform fine tuning of the editor according to the suggested checklist:

  • Enable Linear Color mode and set Rendering Path to Deferred

Enabling linear rendering in Unity is simple: It is implemented on a per-project basis and is exposed in the Player Settings which can be located at Edit -> Project Settings -> Player -> Other Settings

Read more: Linear Pipeline in Unity Manual

  • Enable HDR on your camera

HDR is enabled separately for each camera using a setting on the Camera component. More convincing visual effects can be achieved if the rendering is adapted to let the ranges of pixel values more accurately reflect the light levels that would be present in a real scene.

Read more: High Dynamic Range Rendering‚Äč

Example Scenes

The kit has several example scenes including versions with and without the Image Effects each.

Here is the list of scenes and their descriptions:

Cockpit - The scene version with camera controlled through the movements of a mouse and different head position including a cockpit and two wingman space ships with thruster effects.2

Cockpit_VR - No mouse controller. The head positioning matches VR scale.3

Exterior_Planet - The scene wraps two space ships on a Terrestrial Planet background. Best used with Cinematic Image Effects.4

Gun_Tracking - The ship has the mounted gun and radar setup with the tracking script. Click "Play" and drag the "___Target___" Game Object.

Have a question or need help?

If you have any questions, suggestions, comments or feature request please do not hesitate to reach out via contact form.