Sci-Fi Effects
Introducing Sci-Fi Effects, an extensive collection of over 90 high-quality weapon and effects prefabs designed to enhance your sci-fi projects.
This guide describes the features of the Sci-Fi Effects. A basic understanding of the Unity engine, as well as C# programming language is assumed. Having basic knowledge of the shader and visual effects design in Unity may be advantageous.
Example scenes provided within the package utilize some of the prefabs and demonstrate usage of these effects while all scripts are self explanatory and well documented.
Public demos
Complete feature list
Standard Renderer / URP / HDRP
Amplify Shader Editor support
Modular turret parts counting 22 components
Turret Editor and Turret Constructor
Turret Tracking Controller
Pool Manager
12 ready to use weapon effects with sounds
8 Explosion effects
8 Missile models with additional LOD
Missile prediction controller
Trail and exhaust effects
Warp tunnel
Warp jump
Burnout effect
Holographic effect
Fading debris field
Nebula clouds
Basic requirements
Unity 2019.4+
Standard Rendering Pipeline / URP / HDRP*
Linear Color Space
*HDRP requries Input System package installed from the Package Manager.
Scriptable Renderer Pipeline
Universal Render Pipeline (URP) requires Unity 2019.4+
High Definition Rendering Pipeline (HDRP) requires Unity 2020.2+
Compatibility
The Sci- Fi Effects is a Linear Color Space package
In LWRP/URP the Heat/Refraction shader requires enabling Depth and Opaque textures
Tested with Unity Unity 2018.4, 2019.4, Unity 2020.3, Unity 2021.1, 2022.3
Known issues
After importing the Sci-Fi Effect for URP in Unity 2020, 2021 all Universal Renderer Pipeline/Particles/Unlit materials ignore transparency and become filled with fog color. It's a bug in the URP starting with 10.4.0 affecting some of the default Unity shaders. As a quick workaround you can disable fog in Window/Rendering/Lighting Settings/Environment -> Fog or replace the shader in the material with FORGE3D/Additive as a temporary solution.
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