# Sci-Fi Effects

This guide describes the features of the Sci-Fi Effects. A basic understanding of the Unity engine, as well as C# programming language is assumed. Having basic knowledge of the shader and visual effects design in Unity may be advantageous.&#x20;

Example scenes provided within the package utilize some of the prefabs and demonstrate usage of these effects while all scripts are self explanatory and well documented.&#x20;

**Public demos**

* [**WebGL Demo**](https://s3.amazonaws.com/forge3d/webgl/sci-fi-effects-2.0b/index.html)
* [**Mobile Android APK**](https://s3.amazonaws.com/forge3d/apk/sci-fi-effects-2.0b-android-demo.apk)

**Complete feature list**

* Standard Renderer / URP / HDRP
* [Amplify Shader Editor](http://amplify.pt/unity/amplify-shader-editor/) support
* Modular turret parts counting 22 components
* Turret Editor and Turret Constructor
* Turret Tracking Controller
* Pool Manager
* 12 ready to use weapon effects with sounds
* 8 Explosion effects
* 8 Missile models with additional LOD
* Missile prediction controller
* Trail and exhaust effects
* Warp tunnel
* Warp jump
* Burnout effect
* Holographic effect
* Fading debris field
* Nebula clouds

**Basic requirements**

* Unity **2019.4+**
* Standard Rendering Pipeline / URP / HDRP\*
* Linear Color Space

*\*HDRP requries Input System package installed from the Package Manager.*

**Scriptable Renderer Pipeline**

* Universal Render Pipeline (URP) requires Unity 2019.4+
* High Definition Rendering Pipeline (HDRP) requires Unity 2020.2+

**Compatibility**

* The Sci- Fi Effects is a [**Linear Color Space**](/sci-fi-effects/getting-started.md#switch-to-linear-color) package
* In LWRP/URP the Heat/Refraction shader requires enabling [**Depth and Opaque textures**](/sci-fi-effects/getting-started.md#enable-opaque-texture)
* Tested with Unity Unity 2018.&#x34;**,** 2019.4, Unity 2020.3, Unity 2021.1, 2022.3

**Known issues**

* After importing the Sci-Fi Effect for URP in Unity 2020, 2021 all Universal Renderer Pipeline/Particles/Unlit materials ignore transparency and become filled with fog color. It's a bug in the URP starting with 10.4.0 affecting some of the default Unity shaders. As a quick workaround you can disable fog in *Window/Rendering/Lighting Settings/Environment -> Fog* or replace the shader in the material with FORGE3D/Additive as a temporary solution.

If you have any questions, suggestions, comments or feature requests please do not hesitate to reach out via [**Contact Form**](https://www.forge3d.com/contact/) or join my [**Discord Server**](https://discord.com/invite/EfvSqJaSgh) for new updates and instant support.


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