Wasp Interdictor
Version 1.0
This guide describes the basic steps to get started with Wasp Interdictor: PBR Ship and VR-Ready Cockpit Kit.
The kit has been tested with Unity Engine 5.3.6f1 and 5.4.1f1 Versions.
What This Package Includes
Wasp Interdictor Ship Model
VR-Ready Cockpit
Head Camera Script
Gun and Radar Tracking Controller
Nozzle Flaps Controller
Thruster Exhaust and Heat Haze Effects
Terrestrial Prefab from Planets Pack
Skybox Set (Stars, Nebulas)
Customizable Skybox Shader
3 Substance Painter Sources (Ship, Cockpit, Canopy Glass)
PSD Paint Decals Template
Ship and Cockpit Shake Animations
Recommended setup
Before you can start with the example scenes it is advised to perform fine tuning of the editor according to the suggested checklist:
Enable Linear Color mode and set Rendering Path to Deferred
Enabling linear rendering in Unity is simple: It is implemented on a per-project basis and is exposed in the Player Settings which can be located at Edit -> Project Settings -> Player -> Other Settings
Read more: Linear Pipeline in Unity Manual
Enable HDR on your camera
HDR is enabled separately for each camera using a setting on the Camera component. More convincing visual effects can be achieved if the rendering is adapted to let the ranges of pixel values more accurately reflect the light levels that would be present in a real scene.
Read more: High Dynamic Range Rendering
Example Scenes
The kit has several example scenes including versions with and without the Image Effects each.
Here is the list of scenes and their descriptions:
Cockpit - The scene version with camera controlled through the movements of a mouse and different head position including a cockpit and two wingman space ships with thruster effects.2
Cockpit_VR - No mouse controller. The head positioning matches VR scale.3
Exterior_Planet - The scene wraps two space ships on a Terrestrial Planet background. Best used with Cinematic Image Effects.4
Gun_Tracking - The ship has the mounted gun and radar setup with the tracking script. Click "Play" and drag the "___Target___" Game Object.
Have a question or need help?
If you have any questions, suggestions, comments or feature request please do not hesitate to reach out via contact form.
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