Sci-Fi Effects

Sci-Fi Effects 2.2.0 is a large collection of 90+ effects including weapons, explosions, missiles, dissolve, blastwaves, holographic, warp, nebula, turrets, to fit many different sci-fi situations.

This guide describes the features of the Sci-Fi Effects for Unity 2018+. A basic understanding of the Unity engine, as well as C# programming language is assumed. Having basic knowledge of the shader and visual effects design in Unity may be advantageous.

Example scenes provided within the package utilize some of the prefabs and demonstrate usage of these effects while all scripts are self explanatory and well documented.

Public demos

Complete feature list

  • Standard Renderer/LWRP/URP supported

  • Modular turret parts counting 22 components

  • Turret Editor and Turret Constructor

  • Turret Tracking Controller

  • Pool Manager

  • 12 ready to use weapon effects with sounds

  • 8 Explosion effects

  • 8 Missile models with additional LOD

  • Missile prediction controller

  • Trail and exhaust effects

  • Warp tunnel

  • Warp jump

  • Burnout effect

  • Holographic effect

  • Fading debris field

  • Nebula clouds

Basic requirements

  • Unity 2018.4+

  • Standard Rendering Pipeline

Scriptable Renderer Pipeline

  • Lightweight Rendering Pipeline (LWRP) requires Unity 2018.4

  • Universal Render Pipeline (URP) requires Unity 2019.4+

Compatibility

  • The Sci- Fi Effects is a Linear Color Space package

  • In LWRP/URP the Heat/Refraction shader requires enabling Depth and Opaque textures

  • Tested with Unity 2018.4.34f1, Unity 2019.4.25f1, Unity 2020.3.5f1, Unity 2021.1.4f1

Known issues

  • After importing the Sci-Fi Effect for URP in Unity 2020, 2021 all Universal Renderer Pipeline/Particles/Unlit materials ignore transparency and become filled with fog color. It's a bug in the URP starting with 10.4.0 affecting some of the default Unity shaders. As a quick workaround you can disable fog in Window/Rendering/Lighting Settings/Environment -> Fog or replace the shader in the material with FORGE3D/Additive as a temporary solution.

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