For the complete documentation index, see llms.txt. This page is also available as Markdown.

Turret Controller

Perfect for any kind games, the redesigned turret controller is now highly customizable including the arc of fire handles and several aiming algorithms.

Before a turret will target anything, you must setup a few things and specify a transform of an object to aim. Let’s have a look at the new options we’ve added to the turret controller with this update:

Debug Target – A transform of an object the turret will aim at

Mount – Specifies the transform of the horizontal tracking component along the heading plane

Swivel – Specifies the transform of the vertical tracking component along the elevation plane

Heading tracking speed – The rate at which the turret can rotate towards target on the horizontal plane

Elevation tracking speed – The rate at which the turret can pivot towards target in the vertical plane

Heading limit – The arc of fire along the horizontal plane. The editor gizmo marked with red

Elevation limit – The arc of fire along the vertical plane. The editor gizmo marked with blue

Smooth controlling – Enables the interpolated tracking algorithm and variable tracking speed. If disabled, the fixed angle rotation is applied

Debug draw – Whether to draw a debug line between the swivel center and the far end point

Animators – Barrel animator list. A subject to improve over the course of the next update

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