Impact points
Last updated
Last updated
Modify the constant value of the Damage FX Script Component:
Assets/FORGE3D/DamageFX/Scripts/DamageFX.cs
Open the DamageFXDistMask function from the Assets/FORGE3D/DamageFX/Shaders/ and change the number of MaxPoints constant matching the number set in the script component. Recompile both Damage FX Functions and all shaders affected by this change.
Open the Damage FX Shader sample and search for the existing number of points in the search field of your favorite editor: