> For the complete documentation index, see [llms.txt](https://docs.forge3d.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.forge3d.com/damage-fx/impact-points.md).

# Impact points

### **Damage FX Script Component**

Modify the constant value of the Damage FX Script Component:

*Assets/FORGE3D/DamageFX/Scripts/DamageFX.cs*

![](/files/-MAubmVf2oEX6IvYLwhX)

### **Amplify Creations Shader Editor Users**

Open the DamageFXDistMask function from the **Assets/FORGE3D/DamageFX/Shaders/** and change the number of MaxPoints constant matching the number set in the script component. Recompile both Damage FX Functions and all shaders affected by this change.

![](/files/-MAubnvde_67o0IR3214)

### **Modifying shaders by hand**

Open the Damage FX Shader sample and search for the existing number of points in the search field of your favorite editor:

![](/files/-MAubsXuDUIyAQzmGg8m)

![](/files/-MAubuDVvLp9IXgnWww3)

![](/files/-MAubpCSybc5jXl2uaQc)
