Platform Differences
Force Field ships with a set of scripts and shaders best suited for both Desktop and Mobile. Due to low-end platform limitations, though, the Mobile version has its set of features stripped providing decent performance over visual quality.
Limitations on the Mobile include:
Amount of simultaneous impact points is limited to 6
Impact spot size and alpha control from script is unavailable
Mask options limited to Inner Mask only
“Sparks” texture effect is unavailable
Rigid body collisions limited to “OnCollisionEnter.”
Important information:
A mobile version of the shader (ForceField_Mobile or ForceField_Static_Mobile) requires a mobile version of controller script (Assets/FORGE3D/Force Field/Scripts/ForceField_Mobile.Cs).
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