# Platform Differences

Force Field ships with a set of scripts and shaders best suited for both Desktop and Mobile. Due to low-end platform limitations, though, the Mobile version has its set of features stripped providing decent performance over visual quality.

### **Limitations on the Mobile include:**

* Amount of simultaneous impact points is limited to 6
* Impact spot size and alpha control from script is unavailable
* Mask options limited to Inner Mask only
* “Sparks” texture effect is unavailable
* Rigid body collisions limited to “OnCollisionEnter.”

### **Important information:**

A mobile version of the shader (*ForceField\_Mobile or ForceField\_Static\_Mobile*) requires a mobile version of controller script (*Assets/FORGE3D/Force Field/Scripts/ForceField\_Mobile.Cs*).


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