Changelog
[Version 1.51 changes]
Minimal required Unity version is LTS 2021.3+
Universal Rendering Pipeline:
Requires Universal RP 12.1.7+
Fixed Deferred rendering support
Minor atmosphere and cloud shadows tweak
[Version 1.5 changes]
Added Universal Rendering Pipeline support
Materials, shaders, shader functions and scenes are now packed into 'rendering templates' or .unitypackages
Appropriate rendering template (URP or Standard) will be imported automatically upon first project launch based on the current installed pipeline in your project
Rendering pipeline can be switched/imported manually from /Assets/FORGE3D/Planets/SRP Templates/. Please note this will overwrite any custom changes you may have in the existing Planets materials and shaders.
[Version 1.41 changes]
Fixed falloff values on triplanar nodes which caused surface textures disappear when upscaling the planet
UV Offset parameter in the atmosphere shader is now named properly in its inspector
Minor atmosphere tweaks
[Version 1.41 changes]
Custom vertex/fragment lighting system removed in favor of Unity’s lighting.
Multiple lights support: Directional, Point. Added Reflection Probe support.
All planet prefabs have been recreated from the ground up using new shader framework
PRB Surface (Specular) shaders built with Amplify Shader Editor v1.4.5
Out of the box shader compatibility across all platforms (SM 3.0+)
Linear Color prefabs (Gamma color prefabs not included)
Last updated