# Changelog

### \[Version 1.51 changes]

Minimal required Unity version is LTS 2021.3+

**Universal Rendering Pipeline:**

* Requires Universal RP 12.1.7+
* Fixed Deferred rendering support&#x20;
* Minor atmosphere and cloud shadows tweak

### \[Version 1.5 changes]

* Added Universal Rendering Pipeline support
* Materials, shaders, shader functions and scenes are now packed into 'rendering templates' or .unitypackages
* Appropriate rendering template (URP or Standard) will be imported automatically upon first project launch based on the current installed pipeline in your project
* Rendering pipeline can be switched/imported manually from /Assets/FORGE3D/Planets/SRP Templates/. *Please note this will overwrite any custom changes you may have in the existing Planets materials and shaders.*

### \[Version 1.41 changes]

* Fixed falloff values on triplanar nodes which caused surface textures disappear when upscaling the planet
* UV Offset parameter in the atmosphere shader is now named properly in its inspector
* Minor atmosphere tweaks

### \[Version 1.41 changes]

* Custom vertex/fragment lighting system removed in favor of Unity’s lighting.
* Multiple lights support: Directional, Point. Added Reflection Probe support.
* All planet prefabs have been recreated from the ground up using new shader framework
* PRB Surface (Specular) shaders built with Amplify Shader Editor v1.4.5
* Out of the box shader compatibility across all platforms (SM 3.0+)
* Linear Color prefabs (Gamma color prefabs not included)


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