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FAQ

Can I use these materials in a URP project?

Section titled “Can I use these materials in a URP project?”

Use the Planets URP guide for Universal Render Pipeline. This guide covers the HDRP edition.

Why does Demo 01 look darker than the guide?

Section titled “Why does Demo 01 look darker than the guide?”

With Fog enabled, HDRP can dim the light reaching the planets. Follow the HDRP project configuration for the Unity and HDRP versions used in this guide, then compare the Demo 01 reference.

Select the Volume the camera sees and edit its Exposure override. Choose Fixed, enable Fixed Exposure, and raise EV100 to darken or lower it to brighten. See Lighting and exposure.

How can I change just one prefab instance?

Section titled “How can I change just one prefab instance?”

Duplicate the assigned material in the Project window and put the copy in the same Mesh Renderer slot on the scene instance. See Materials and customization.

Why do shadows remain when I turn down the clouds?

Section titled “Why do shadows remain when I turn down the clouds?”

Clouds Output controls the visible cloud color. Cloud Shadows controls ground darkening separately. Terrestrial and Oceanic also have Cloud Occlusion for specular masking. See Clouds and cloud shadows.

Use the Transparent Ring material already assigned to Planet_Gas_01. Its tint alpha changes transparency, while the texture’s red channel defines the gaps. See Gas planets and rings.

Why doesn’t the Sun illuminate other objects?

Section titled “Why doesn’t the Sun illuminate other objects?”

The photosphere, corona and atmosphere make the star visible. Add a Unity Directional Light or Point Light for illumination, and use Bloom in the Volume to shape the visible halo. See Sun and Corona.