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Planet types and prefabs

Find the worlds and stars in Assets/FORGE3D/Planets HDRP/Prefabs. Choose the closest look, then edit its materials in the scene.

FamilyStarting prefabChoose it for
TerrestrialPlanet_Terrestrial_01Continents, oceans, clouds and city lights
OceanicPlanet_Oceanic_01A water-covered world with glossy highlights and clouds
MoonMoon_01Cratered terrain and grazing light
IcePlanet_Ice_01Frozen surfaces with a layered ice palette
LavaPlanet_Lava_01Dark rock and emissive fissures
GasPlanet_Gas_01Flowing bands, polar color and a transparent ring
SandPlanet_Sand_01Warm deserts, rocky highlands and moving cloud masks
ThunderstormPlanet_Thunderstorm_01Animated storm detail and intermittent lightning
SunSun_RedA bright photosphere, corona plates and atmospheric glow

Lineup of moons, rocky worlds and gas giants beneath a star in Demo 03

Open PlanetsDemoscene_03 to compare the supplied worlds under the same scene lighting.

  • Root Mesh Renderer. On Planet_Terrestrial_01, Planet_Gas_01 and Planet_Lava_01 this draws the body. Check its material slot before changing the surface.
  • Atmosphere child. For example, Atmosphere_Terrestrial_01 draws the glow around the body. The authored shell transform and its material radii work together.
  • Ring child. In Planet_Gas_01, Planet_Ring_01 has its own mesh and material. Change this renderer when you want different ring bands.
  • Stellar layers. Sun_Red has several StarCoronaPlate children and two atmosphere children. See Sun and Corona for their material assignments.

Move or rotate the world through its root as needed. For the first shot, preserve its scale and keep the camera outside the atmosphere. Frame a smaller or larger disc by moving the camera before changing the shell dimensions.