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Sun Ring

Draw an additive radial color accent on a ring mesh.

Shader menu · FORGE3D/Planets HD/Sun Ring

Supplied warm Sun Glow Ring material applied to the original Gas 01 ring mesh

Optional assembly with the supplied SunGlowRing_01 material on the Gas 01 ring mesh. Before · Color B RGB (1.135, 0.184, 0), rounded.

Paths are relative to Assets/FORGE3D/Planets HDRP.

Find Sun/Materials/SunGlowRing_01.mat and Sun/Materials/SunGlowRing_02.mat. To build the example, use a separate copy of the ring mesh from Prefabs/Planet_Gas_01.prefab.

GroupInspector setting and property IDWhat it changes
ColorColor A _ColorA, Color B _ColorBSet the two HDR colors that define the glow.
SurfaceDetail Map _DetailMap, Ring Tint _RingTintThe red component of the tinted radial sample selects between the two colors.
GroupInspector setting and property IDWhat it changes
SurfaceRing Size _RingSize, Ring Offset _RingOffsetScale and shift the pattern along the radius. Keep the supplied additive settings when editing the glow.

Assign a copy of SunGlowRing_01 to an auxiliary ring mesh. Change Color B to RGB (0.18, 0.4, 1.6) for a cooler accent and compare from the same camera at fixed Exposure.

Assembled glow ring with a cooler blue Color B

After · Color B RGB (0.18, 0.4, 1.6).

Sun and Corona · Ring Transparent · Shader Reference