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Sand

Build desert worlds with colored highlands and light-driven cloud shadows.

Shader menu · FORGE3D/Planets HD/Sand

Sand 01 with cloud shadows darkening part of the desert

Before · Cloud Shadows 1.

Paths are relative to Assets/FORGE3D/Planets HDRP.

Use Prefabs/Planet_Sand_01.prefab with Sandstorm/Materials/Planet_Sand_01.mat on the body.

GroupInspector setting and property IDWhat it changes
ColorBase Color _BaseColor, Desert Color _DesertColor, Mountain Color _MountainColorSet the ground palette.
SurfaceDetail Map _DetailMap, Desert Coverage _DesertCoverage, Mountain Coverage _MountainCoverageShape where the desert and mountain colors blend. Red and green in the supplied map help separate those regions.
CloudsClouds Tint _CloudsTint, Clouds Output _CloudsOutput, Cloud Shadows _CloudShadowsTune visible clouds independently from their ground darkening.
GroupInspector setting and property IDWhat it changes
SurfaceNormal Scale _NormalScale, Detail Tiling _DetailTiling, TriplanarFalloff _TriplanarFalloffTune relief, pattern size and projection blending.
LightingSpecular Color _SpecularColor, Specular _Specular, Smoothness _SmoothnessTune lit terrain highlights where the detail mask allows them.
CloudsCloud Boost _CloudBoost, Clouds Top Speed _CloudsTopSpeed, Clouds Middle Speed _CloudsMiddleSpeedShape the cloud contribution and animate the two patterns.

Compare Cloud Shadows 1 and 0 without changing the cloud textures. Inspect the lit ground under the cloud bands.

Sand 01 with brighter ground under the same clouds at Cloud Shadows zero

After · Cloud Shadows 0.

Clouds and cloud shadows · Planet surfaces · Shader Reference