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Oceanic

Build a water-covered planet with a deep-to-shallow palette, grazing color and moving clouds.

Shader menu · FORGE3D/Planets HD/Oceanic

Blue oceanic planet with the supplied deep-water color

Before · Water Deep Color RGB (0, 0.248, 0.456), rounded.

Paths are relative to Assets/FORGE3D/Planets HDRP.

Use Prefabs/Planet_Oceanic_01.prefab and its body material Oceanic/Materials/Planet_Oceanic_01.mat.

GroupInspector setting and property IDWhat it changes
ColorWater Deep Color _WaterDeepColor, Water Shallow Color _WaterShallowColorSet the main water colors.
SurfaceHeight Map _HeightMap, Height Tiling _HeightTiling, Water Detail Factor _WaterDetailFactor, Water Detail Boost _WaterDetailBoostShape the water pattern. The height texture uses R and B.
LightingWater Specular Color _WaterSpecularColor, Water Specular _WaterSpecular, Water Smoothness _WaterSmoothnessColor and shape the water highlights.
CloudsClouds Tint _CloudsTint, Clouds Output _CloudsOutput, Cloud Shadows _CloudShadows, Cloud Occlusion _CloudOcclusionControl visible cloud color, ground darkening and the highlight mask independently.
GroupInspector setting and property IDWhat it changes
Edge colorFresnel Water Color _FresnelWaterColor, Fresnel Water Power _FresnelWaterPower, Fresnel Water Mult _FresnelWaterMultSet the tint, profile and strength of color at grazing angles.
SurfaceNormal Map _NormalMap, Normal Scale _NormalScale, Normal Fresnel Scale _NormalFresnelScaleTune surface relief and the separate grazing-angle normal contribution. Keep the preset’s Texture 1 (_Texture1) and Float 3 (_Float3) as a starting point.
CloudsClouds Top _CloudsTop, Clouds Middle _CloudsMiddle, Clouds Top Speed _CloudsTopSpeed, Clouds Middle Speed _CloudsMiddleSpeedSupply the two cloud masks and pan them independently during play.

Set Water Deep Color to a teal such as RGB (0.04, 0.35, 0.22). Keep the cloud maps and lighting fixed to compare the water directly. For a world with land and shoreline controls, start with Terrestrial.

Oceanic 01 with teal water and the same clouds

After · Water Deep Color RGB (0.04, 0.35, 0.22).

Planet surfaces · Clouds · Shader Reference