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Ring Opaque

Color a solid planetary ring using a radial band texture.

Ring Opaque material on supplied planet geometry

Shader menu: FORGE3D/Planets HD/Ring Opaque. Retained material: Assets/FORGE3D/Planets/Gas/Materials/Planet_Ring_Opaque.mat. Use a supplied gas ring mesh as the starting geometry. Select the relevant Mesh Renderer > Materials slot, duplicate that material into your own folder, and assign the copy before editing. See material ownership.

This example combines a supplied gas ring mesh with a retained opaque ring material; it is a custom composition, not a supplied prefab preset. Ring Size and Ring Offset remap the radial bands on existing geometry. Keep Ring Size != Ring Offset + 1; change the ring Transform or mesh to change its geometric extent.

Inspector settingProperty IDUse and visual effect
Detail Map_DetailMapFine surface pattern and masks. Its channel use depends on the shader; retain the supplied map while tuning the material.
Ring Size_RingSizeOuter endpoint of radial texture mapping in object space. Redistributes bands; it does not resize the ring mesh.
Ring Offset_RingOffsetInner endpoint offset for radial texture mapping. Keep Ring Size different from Ring Offset + 1.
Ring Tint_RingTintMultiplies ring color. On Ring Transparent, alpha also scales opacity from Detail Map red.
Inspector settingProperty IDUse and visual effect
Metallic_MetallicMetallic response of the opaque ring. Adjust with Smoothness under the final lighting and reflection environment.
Smoothness_SmoothnessSurface highlight smoothness. Higher values generally concentrate reflections; texture and cloud masks can reduce the effect.

The material samples Detail Map along a radial line with a fixed vertical coordinate. Supply a texture whose bands work along that line. Ring Size and Ring Offset change that lookup span, while Transform scale changes geometry. For mapping and rendering details, see Technical reference.

Duplicate a retained Ring Opaque material and assign it to a supplied ring mesh in a scene copy. Compare Ring Size = -1.04 and -2.08 to redistribute the band pattern; adjust Ring Tint next, leaving the geometry unchanged.

These examples keep the camera, light and other material settings fixed within each pair. Before appears first and After second. Values describe these examples, rather than a required range.

Before: -1.04; After: -2.08

Look at the redistribution of radial bands on the same ring geometry.

Before — Ring Size = -1.04

Before: Ring Opaque, Ring Size = -1.04

After — Ring Size = -2.08

After: Ring Opaque, Ring Size = -2.08

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