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Lava

Build dark volcanic terrain with lit rock and separately tunable emissive fissures.

Shader menu · FORGE3D/Planets HD/Lava

Volcanic planet with bright red fissures and dark rock

Before · Magma Boost 123.7 on Lava 01.

Paths are relative to Assets/FORGE3D/Planets HDRP.

Prefabs/Planet_Lava_01.prefab uses Lava/Materials/Planet_Lava_03.mat on the root Mesh Renderer.

GroupInspector setting and property IDWhat it changes
ColorLava Low _LavaLow, Lava Mid _LavaMid, Lava High _LavaHighSet the rock palette across the terrain detail.
EmissionMagma Map _MagmaMap, Magma Color Min _MagmaColorMin, Magma Color Max _MagmaColorMaxSet the fissure pattern and the range of magma colors.
EmissionMagma Power _MagmaPower, Magma Boost _MagmaBoost, Magma Glow _MagmaGlowShape the magma texture’s contribution to the palette. Use Magma Glow to scale the emission.
LightingSpecular Color _SpecularColor, Specular _Specular, Specular Boost _SpecularBoost, Smoothness _SmoothnessTune highlight color, strength and spread on the lit rock.
GroupInspector setting and property IDWhat it changes
SurfaceHeight Tiling _HeightTiling, Detail Tiling _DetailTiling, Normal Scale _NormalScaleControl the size and apparent depth of rock detail.
EmissionLava Mask Power _LavaMaskPower, Lava Mask Boost _LavaMaskBoost, Lava Mask Tiling _LavaMaskTilingShape where fissure emission is visible.
AnimationDistortion Map _DistortionMap, Distortion Factor _DistortionFactor, Distortion Speed _DistortionSpeedControl moving distortion in the sampled detail. Compare in Play Mode.

At fixed Exposure, compare Magma Boost 123.7 and 0. Look at individual fissures. Some glow remains at zero because the masked lava emission still contributes. Adjust Magma Glow for overall strength.

See the matched fissure comparison.

Lava and lightning · Lighting and exposure · Shader Reference