BSkybox
Overview
Section titled “Overview”Put a sparse star field behind your composition using the supplied backdrop mesh.
Shader menu · Battleships/Skybox
Visual example
Section titled “Visual example”
Before · Brightness 0.29 at fixed EV −2.
Where to find it
Section titled “Where to find it”Paths are relative to Assets/FORGE3D/Planets HDRP.
Use Skybox/skybox_stars.prefab and its Skybox/Stars.mat material. The shader file is Skybox/BSkybox.shader. Keep the camera inside the mesh.
Main settings
Section titled “Main settings”| Group | Inspector setting and property ID | What it changes |
|---|---|---|
| Surface | Stars _Stars, Brightness _Brightness | Supply the star pattern and scale the visible points. |
| Color | Stars Tint _StarsTint, SkyTint _SkyTint | Tint the stars or lift the background color. Keep the background dark for contrast. |
Advanced settings
Section titled “Advanced settings”The star field is drawn by the mesh. Configure ambient lighting and reflections separately with HDRP’s Visual Environment and sky settings. Check the backdrop mesh is within the camera’s far clip distance.
Practical example
Section titled “Practical example”Set fixed Exposure and change Brightness from 0.29 to 1.45. Look for more visible stars in the dark parts of the frame.

After · Brightness 1.45 at fixed EV −2.
Before at full size · After at full size
Related topics
Section titled “Related topics”Lighting and exposure · Technical reference · Shader Reference