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Gas

Color and animate banded clouds on a gas giant, with a separate treatment for the poles.

Shader menu · FORGE3D/Planets HD/Gas

Gas 01 with neutral body Tint and the stock transparent ring

Before · Body Tint RGB (1, 1, 1).

Paths are relative to Assets/FORGE3D/Planets HDRP.

The root of Prefabs/Planet_Gas_01.prefab uses Gas/Materials/Planet_Gas_01.mat. The ring uses its own shader and material.

GroupInspector setting and property IDWhat it changes
ColorHeight Map _HeightMap, Tint _TintSet the source bands and tint their RGB.
ColorPole Color _PoleColor, Pole Boost _PoleBoost, Pole Mask Lo/Hi _PoleMaskLoHiColor and blend the polar regions. Tilt the view so a pole is visible before adjusting.
AnimationUV Speed _UVSpeed, UV Distortion Map _UVDistortionMap, UV Distortion Speed _UVDistortionSpeed, UV Distortion _UVDistortionPan the bands and their distortion independently. Use nonzero XY speed and compare in Play Mode.
GroupInspector setting and property IDWhat it changes
LightingMetallic Lo/Hi _MetallicLoHi, Metallic Boost _MetallicBoost, Smoothness Lo/Hi _SmoothnessLoHi, Smoothness Boost _SmoothnessBoostShape the highlight response of the textured bands. Keep each Lo/Hi pair ordered.
ColorFresnel Color _FresnelColor, Fresnel Power _FresnelPower, Frensel Mult _FrenselMultTune the color near the grazing edge of the body.

Tint the body RGB (1, 0.44, 0.23) for copper bands. Compare the surface without changing the ring material, then preview the motion in Play Mode.

Gas 01 with copper-colored body bands and unchanged rings

After · Body Tint RGB (1, 0.44, 0.23).

Gas planets and rings · Ring Transparent · Shader Reference