Start from the material assigned to a prefab. Look at its Shader field in the Inspector, then use the matching page below for the exact Inspector labels, property IDs and an example. See Materials and customization to find the renderer and slot.
| Shader | Use it for |
|---|
| Terrestrial | Continents, oceans, clouds and night-side city lights |
| Oceanic | Water worlds with cloud and highlight controls |
| Moon | Cratered rock with triplanar detail |
| Ice | Frozen terrain and a three-color ice ramp |
| Lava | Lit volcanic rock and emissive magma |
| Gas | Animated bands and a polar palette |
| Sand | Desert terrain and cloud shadows |
| Thunderstorm | Moving storm detail and flashes |
| Shader | Use it for |
|---|
| Sun | The star’s animated photosphere |
| Sun Corona | Additive glow on corona plates |
| Sun Ring | An optional radial glow accent |
| BSkybox | A mesh-based star field behind the scene |
Start from the supplied render settings and maps. Compare colors at fixed Exposure and judge animation over several seconds. For scripting, see Runtime material control.