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Shader Reference

Start from the material assigned to a prefab. Look at its Shader field in the Inspector, then use the matching page below for the exact Inspector labels, property IDs and an example. See Materials and customization to find the renderer and slot.

ShaderUse it for
TerrestrialContinents, oceans, clouds and night-side city lights
OceanicWater worlds with cloud and highlight controls
MoonCratered rock with triplanar detail
IceFrozen terrain and a three-color ice ramp
LavaLit volcanic rock and emissive magma
GasAnimated bands and a polar palette
SandDesert terrain and cloud shadows
ThunderstormMoving storm detail and flashes
ShaderUse it for
AtmosphereThe colored glow on a separate shell
Ring TransparentThe supplied Gas ring with visible gaps and shading
Ring ShadowAn optional masked shadow caster
Ring OpaqueIdentifying the auxiliary opaque ring shader
ShaderUse it for
SunThe star’s animated photosphere
Sun CoronaAdditive glow on corona plates
Sun RingAn optional radial glow accent
BSkyboxA mesh-based star field behind the scene

Start from the supplied render settings and maps. Compare colors at fixed Exposure and judge animation over several seconds. For scripting, see Runtime material control.