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Ice

Use a layered ice palette and surface detail to shade frozen worlds.

Shader menu · FORGE3D/Planets HD/Ice

Ice planet showing the stock Ice Detail contrast

Before · Ice Detail −1.42 on Ice 01.

Paths are relative to Assets/FORGE3D/Planets HDRP.

Select the body on Prefabs/Planet_Ice_01.prefab. Its material is Ice/Materials/Planet_Ice_01.mat.

GroupInspector setting and property IDWhat it changes
ColorRampLow _RampLow, RampMid _RampMid, RampHigh _RampHighColor low, middle and high regions of the ice pattern.
SurfaceColor Map _ColorMap, Height Map _HeightMap, Detail Map _DetailMap, Ice Detail _IceDetailSupply color and height detail. Ice Detail reshapes how the pattern falls across the color ramp.
LightingSpecular _Specular, Smoothness _Smoothness, Normal Scale _NormalScaleTune sheen and relief under a visible light.
GroupInspector setting and property IDWhat it changes
SurfaceIce Factor A _IceFactorA, Ice Factor B _IceFactorB, Ice Factor C _IceFactorCSet the two bounds and midpoint of the color remap. Work from the preset and make small changes so you can still see all three colors.
SurfaceDetail Tiling _DetailTiling, Height Tiling _HeightTiling, Triplanar Falloff _TriplanarFalloffTune texture scale and the blend between projected directions.
ColorColor Boost _ColorBoost, Fresnel Color _FresnelColorStrengthen the palette or tint the grazing edge.

Compare Ice Detail at −1.42 and 2 on Ice 01 while keeping the ramp and light fixed. Look at the transition between the bright and darker surface patches.

Ice 01 with changed ramp contrast at Ice Detail 2

After · Ice Detail 2.

Planet surfaces · Lighting and exposure · Shader Reference