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Moon

Shade cratered rock with triplanar color, normal detail and a separate highlight map.

Shader menu · FORGE3D/Planets HD/Moon

Moon 01 with its neutral surface tint

Before · Tint RGB (1, 1, 1).

Paths are relative to Assets/FORGE3D/Planets HDRP.

Start with Prefabs/Moon_01.prefab and Moon/Materials/Moon_01.mat on its body.

GroupInspector setting and property IDWhat it changes
ColorAlbedo _Albedo, Tint _TintSupply and tint the terrain color.
SurfaceNormal _Normal, Normal Scale _NormalScaleSet and tune the apparent relief on craters.
LightingSpecularMap _SpecularMap, Specular _Specular, Smoothness _SmoothnessShape the highlights. The map’s red channel gates both specular response and smoothness.
GroupInspector setting and property IDWhat it changes
SurfaceAlbedo Tiling _AlbedoTiling, Normal Tiling _NormalTiling, Specular Tiling _SpecularTilingScale each texture independently.
LightingScatter Map _ScatterMap, Scatter Color _ScatterColor, Scatter Boost _ScatterBoost, Scatter Indirect _ScatterIndirectShape the directional highlight color and its minimum contribution.

Use grazing light to make the relief readable, then cool Tint to RGB (0.45, 0.7, 1). Edit the atmosphere material separately if you want a matching rim.

Moon 01 with cool blue lit terrain and the same atmosphere

After · Tint RGB (0.45, 0.7, 1).

Planet surfaces · Atmosphere · Shader Reference