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Ring Transparent

Draw translucent, lit rings with tinted bands, visible gaps and a directional shadow on the ring.

Shader menu · FORGE3D/Planets HD/Ring Transparent

Gas 01 with the preset translucent ring and untinted bands

Before · Ring Tint RGBA (1, 1, 1, 1).

Paths are relative to Assets/FORGE3D/Planets HDRP.

Use Prefabs/Planet_Gas_01.prefab. The Planet_Ring_01 child uses Gas/Materials/Planet_Ring_Gas_01.mat.

GroupInspector setting and property IDWhat it changes
Color and transparencyDetail Map _DetailMap, Ring Tint _RingTintThe radial texture provides RGB color and red-channel opacity. Tint RGB colors the result and tint alpha scales opacity.
SurfaceRing Size _RingSize, Ring Offset _RingOffsetScale and shift the bands across the mesh radius.
LightingSpecular _Specular, Smoothness _SmoothnessChange the ring’s Lit response. Specular is the material’s metallic contribution, while Smoothness shapes its highlights.
GroupInspector setting and property IDWhat it changes
LightingShadow Vertex _ShadowVertex, Shadow Penumbra _ShadowPenumbraChange the footprint and edge transition of the directional shading on the ring. Inspect near the planet’s silhouette.
TransparencyDepthFade _DepthFadeChanges opacity near intersections with opaque depth. Leave the stock Gas 01 setting in place while tuning color. Compare any custom value from the final camera.

Set Ring Tint to RGBA (0.24, 0.48, 0.85, 1) on a copy. Then lower alpha if you want a fainter ring. Preserve the stock transparent setup and the centered mesh.

Gas 01 with blue-tinted translucent ring bands

After · Ring Tint RGBA (0.24, 0.48, 0.85, 1).

Gas planets and rings · Ring Shadow · Shader Reference